


We’d change the option and swap back, which was extremely tedious. In my local sessions, any time we wanted to make such changes for the second player, we had to back out to the character select screen, and swap characters. You see, purchasing new weapons or setting guardian animals/sworn allies is done by going into various provincial towns, and only player one may do so. Where I begin to question the sanity of Koei is in the completely backwards way your local co-op partner has to deal with half of their customization options being restricted to player one. Many high-fives were exchanged after doing this in local co-op sessions. It’s an absolute blast to completely demolish the final boss of a mission with an insane dual-Musou combo. In addition to the standard missions, you may play “Legendary Battles” for a specific officer, which allow you to unlock that officer for play if you haven’t done so in the campaign already.Ĭo-op works exactly like single-player, though when you’re within a certain distance of your partner, you can combine your Musou attacks to multiply the damage effect. Missions come in several flavors, from defensive battles to pursuing an enemy officer, or even an all-out battle royale where every kingdom shows up at once, and you must defeat them without any aid. Contrary to the set storylines in the campaigns, Conquest allows you to pick an officer of your choosing and play through hundreds of missions, either solo or with a friend. While there’s no co-op in the campaign mode, the considerably lengthy Conquest mode allows for two players, both locally and online.
